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Jpexs free flash decompiler invalid sound
Jpexs free flash decompiler invalid sound













jpexs free flash decompiler invalid sound

I spent a lot of time figuring out why iHUD is sending this error upon initialization. iHUDLoadScript.OnInit() - "ihudloadscript.psc" Line 7

jpexs free flash decompiler invalid sound

iHUDMaintainanceScript.startUp() - "ihudmaintainancescript.psc" Line 20 ihudcontrolscript.startUp() - "ihudcontrolscript.psc" Line 93 ihudwidgetscript.initialize() - "ihudwidgetscript.psc" Line 38 Error: Cannot cast from None to SKI_WidgetBase That's obviously not as fully featured as real life could be, where you could also eat your weapons (you still can't roleplay as a sword swallower.), but hey, it's not that badĪfter I decided to go for a "let's make my setup as clean as possible" session : With proper support for crime events (Except that since you already consumed items, NPCs won't take them back from you. Weapons / armors / clothing /accessories -> Equip ) instead of having to put it in your inventory first. When the hotkey is down, the interaction with the item is modified to something that allow you to use it directly (equipping a weapon, eating an onion.

#Jpexs free flash decompiler invalid sound mod

The mod allow you to press a hotkey that act as modifier for interactions with items founds directly in the world (foods, potions, weapons, outfits. Well, I decided to make a mod about that." But I couldn't just eat the apple, I had to put it in my inventory first. iNeed made my character hungry, just like I was a moment ago. Then, I started to play Skyrim, as per usual. " A few times ago, I came back home from work and was a bit hungry. If not, you'll have to script your map-markers themselves to track those that have been discovered. If so, checking PlayerKnows() in the OnEffectFinish event before disabling it "could" do the trick. Now get to work and check if yes or no disabling a map marker actually remove it from the map (again, 99.9% sure it do).Įdit : Just re-read your description, look like you actually want to prevent them to be removed if the player actually discovered them. Or even make it a property and let this as a configuration option through an MCM. You can simply choose if the map markers are just "grey" or if the player can actually fast travel directly to them by modifying the default value of the AllowFastTravel variable in the script. (Btw, this one doesn't even require SKSE, all of the papyrus functions used are vanilla) (DragonSiteMapMarkers.GetAt(i) as ObjectReference).Disable()īind the script's formlist property to your actual FormList where you added all of your map marker : Job is done.

jpexs free flash decompiler invalid sound

(DragonSiteMapMarkers.GetAt(i) as ObjectReference).AddToMap(AllowFastTravel)Įvent OnEffectFinish(Actor akTarget, Actor akCaster) (DragonSiteMapMarkers.GetAt(i) as ObjectReference).Enable() ScriptName ShowDragonSiteMapMarkerScript Extends ActiveMagicEffectĮvent OnEffectStart(Actor akTarget, Actor akCaster) In this magic effect's script, write something like this : Don't forget to check the "Hide in UI" checkbox in the magic effect so it doesn't show up in the player's magic effect list (no one want to see this kind of utility effect in their UI). The only condition is that disabling a MapMarker remove it from the map and prevent its "discovery" by the player, and remove it from the map, I'm pretty sure this is the case.Īdd all of your map markers in desired locations, and check the "initially disabled" checkbox in their reference window.Ĭreate a FormList and add all of your MapMarkers in itĬreate your map-object (either as Misc or eventually as Book/Note)Ĭreate an ability ("permanent spell") and a small initialisation quest to automatically give it to the player.ĭesign your ability with a single and simple scripted magic effect, add a condition to it using the GetItemCount condition (checking for your map-object and being >= 1). You want marker available on the worldmap only available if the player have your map-object in its inventory ? If so, yes, that should be pretty doable.















Jpexs free flash decompiler invalid sound